AMD has labored on FidelityFX Tremendous Decision (FSR) expertise and we have gathered all of the details about the brand new model. As , this expertise was utilized on to video games. Launched with the brand new Adrenalin Version 22.3.1 drivers, Radeon Tremendous Decision (RSR) comes as an improve expertise for extra normal use.

RSR makes use of the FSR 1.0 algorithm and AMD could improve this expertise sooner or later in keeping with the FSR 2.0 method. Not like FSR, Radeon Tremendous Decision applies upscaling to your complete body. This implies it is a driver-level characteristic that essentially modifications the output out of your graphics card to your show.

In different phrases, the improve course of with FSR expertise is just utilized to the sport you might be at present enjoying. In RSR, then again, the improve is legitimate for each at present lively transaction.

When RSR is just not used, a video card could transmit decrease decision knowledge and move it to your monitor for show on the display screen. However, you possibly can internally scale the whole lot to your monitor’s native decision and see extra completely different visuals in your display screen. AMD graphics playing cards take the latter method, utilizing the FSR algorithm to natively scale decrease resolutions with RSR enabled.

FSR is making an attempt to uncooked upscale a recreation’s 3D scenes rendered at a decrease decision throughout the recreation’s rendering pipeline. Right here the improve doesn’t apply to areas such because the HUD (recreation interface). RSR, then again, takes the ultimate output of the sport rendered solely at a decrease decision and upscales it to your display screen’s native decision whereas making an attempt to reduce lack of element from the excessive finish.

To make use of RSR, it’s essential to allow it on AMD Software program and set a decrease decision in your recreation than your show can deal with. Additionally ensure it matches the facet ratio of your display screen. You possibly can management the quality-performance stability by selecting any decision within the recreation. For instance, in case your native monitor is 4K, there could also be a comparatively small loss in picture high quality, however you possibly can select 3200×1800 (69% of the pixel depend) for good FPS beneficial properties. If you wish to sacrifice extra high quality, you possibly can select 2560×1440 (44% of pixels) or 1920×1080 (25% of pixels) or every other decision.

AMD RSR Checks

First, let’s level out that RSR solely helps your display screen’s native decision. So if in case you have a 4K monitor in your system, it’s essential to improve to 4K with RSR. Radeon RX 6700 XT was used within the system and you may see many exams beneath.

We have now two tables earlier than us. The primary of those reveals the efficiency loss because of enabling RSR (ie upscaling to 4K through specified settings and RSR). The second reveals efficiency beneficial properties in opposition to native 4K at varied settings.

RX 6700 XT RSR vs. Regular Checks (Common FPS)

The sport Adjustment RX 6700XT RSR RX 6700XT RX 6700 XT RSR vs. RX 6700XT
8 Recreation Common 1080p Medium 155.4 172.4 -9.9%
1080p Extremely 95.8 102.9 -6.9%
1440p Extremely 72.2 76.6 -5.8%
borderlands 3 1080p Medium 207.8 235.4 -11.7%
1080p Extremely 112.1 121.8 -8.0%
1440p Extremely 78.0 82.4 -5.2%
Far Cry 6 1080p Medium 165.0 178.6 -7.7%
1080p Extremely 126.4 134.5 -6.0%
1440p Extremely 93.1 97.6 -4.6%
Flight Simulator 1080p Medium 128.4 138.2 -7.1%
1080p Extremely 77.9 79.3 -1.7%
1440p Extremely 54.2 58.1 -6.6%
Forza Horizon 5 1080p Medium 176.7 196.8 -10.2%
1080p Extremely 97.8 107.2 -8.8%
1440p Extremely 81.6 87.8 -7.1%
Horizon Zero Daybreak 1080p Medium 176.0 192.1 -8.4%
1080p Extremely 126.4 138.5 -8.8%
1440p Extremely 99.9 106.5 -6.2%
Crimson Lifeless Redemption 2 1080p Medium 149.9 182.5 -17.9%
1080p Extremely 80.2 90.6 -11.5%
1440p Extremely 67.9 75.5 -10.1%
Complete Conflict Warhammer 3 1080p Medium 98.3 103.7 -5.2%
1080p Extremely 62.7 64.7 -3.1%
1440p Extremely 40.1 40.6 -1.2%
Watch Canine Legion 1080p Medium 141.4 152.1 -7.1%
1080p Extremely 83.0 86.5 -4.0%
1440p Extremely 62.8 64.5 -2.6%

In regular settings, efficiency losses can fluctuate from 1% to 18% relying on the sport. It isn’t solely clear what causes these variations. Nevertheless, video games have completely different necessities, so some GPU computation could also be required.

In Crimson Lifeless Redemption 2, the one Vulkan API recreation examined, efficiency is rather more affected. Complete Conflict: Warhammer 3 is way much less affected and this recreation makes use of the DX11 API. All different video games use the DirectX 12 API.

Though the RSR lowered efficiency a bit, it did not take an enormous hit. When you have a 4K show and your video card is not ok to deal with native 4K at affordable body charges, RSR in use with 1080p and 1440p may give you higher photos. Now let us take a look at the potential beneficial properties in opposition to native 4K.

RX 6700 XT RSR vs Native 4K (Common FPS)

The sport Adjustment RSR to 4K Native 4K RSR to 4K vs. Native 4K
8 Recreation Common 1080p Medium 155.4 68.6 +126.7%
1080p Extremely 95.8 42.7 +124.6%
1440p Extremely 72.2 42.7 +69.2%
borderlands 3 1080p Medium 207.8 84.0 +147.4%
1080p Extremely 112.1 42.2 +165.7%
1440p Extremely 78.0 42.2 +85.0%
Far Cry 6 1080p Medium 165.0 69.8 +136.4%
1080p Extremely 126.4 53.3 +137.1%
1440p Extremely 93.1 53.3 +74.5%
Flight Simulator 1080p Medium 128.4 43.9 +192.5%
1080p Extremely 77.9 29.4 +165.4%
1440p Extremely 54.2 29.4 +84.5%
Forza Horizon 5 1080p Medium 176.7 103.5 +70.7%
1080p Extremely 97.8 56.5 +73.1%
1440p Extremely 81.6 56.5 +44.5%
Horizon Zero Daybreak 1080p Medium 176.0 70.1 +151.3%
1080p Extremely 126.4 53.5 +136.5%
1440p Extremely 99.9 53.5 +86.8%
Crimson Lifeless Redemption 2 1080p Medium 149.9 83.2 +80.1%
1080p Extremely 80.2 49.9 +60.6%
1440p Extremely 67.9 49.9 +36.0%
Complete Conflict Warhammer 3 1080p Medium 98.3 31.2 +214.9%
1080p Extremely 62.7 19.7 +218.0%
1440p Extremely 40.1 19.7 +103.3%
Watch Canine Legion 1080p Medium 141.4 62.9 +124.8%
1080p Extremely 83.0 36.9 +124.9%
1440p Extremely 62.8 36.9 +70.2%

Trying on the efficiency facet of issues alone, upscaling from 1080p media to 4K improved efficiency by 71–215% in comparison with native 4K media processing. That is as a result of native 4K, even at medium settings, requires numerous GPU muscle energy.

Switching from 1080p extremely to 4K scaled higher with Flight Simulator, Horizon Zero Daybreak, and Crimson Lifeless Redemption 2 at medium high quality, whereas Borderlands 3 confirmed higher scaling at extremely (badass) high quality. If you happen to favor higher picture high quality utilizing much less scaling, there may be an enchancment of 36-103% with the 1440p extremely.

The efficiency enhance from RSR is plain, but it surely’s nonetheless price noting that the picture high quality is incomparable to native 4K decision. So native 4K is just not the identical as upscaling with an element of 4 (from 1080p) or an element of two.25 (from 1440p). Processing fewer pixels and working a quick enhance algorithm will at all times enhance efficiency over native rendering. Nevertheless, this state of affairs could not give good ends in each recreation.

RSR Picture High quality

All upscaling algorithms can enhance the general picture high quality with using temporal knowledge (ie earlier frames) however nonetheless current completely different photos in comparison with native rendering.

Spatial upscaling solely works with pixels in a single body, so artifacts can turn into rather more pronounced at increased amplification elements. We have mentioned this earlier than in our DLSS vs FSR benchmark, however the potential disadvantages of FSR turn into much more obvious when the algorithm is utilized to the whole lot on the display screen.

Whereas it’s attainable to get an enormous efficiency enhance with RSR, at increased scaling elements the textual content and different UI elements undoubtedly present extra artifacts. AMD has already supplied us with a abstract of the variations between FSR and RSR:


In-drive spatial answer Sort In-game spatial answer
It will probably work in 1000’s of video games Recreation Help Works in supported video games
AMD Radeon RX 5000 and above Platform Help AMD, NVIDIA, Intel and consoles
Applies the algorithm throughout your complete body (display screen) How does it work? Excludes in-game gadgets akin to HUD and different post-processing results (gives higher high quality)
Glorious efficiency boosts equal to FSR Efficiency As much as 2.5x with ‘FSR’ Efficiency Preset upscaled to 4K in choose video games
Good High quality higher than RSR

Whereas the RSR is not excellent, it does not look dangerous in any respect. On this regard, it may be used with lower-end graphics playing cards that battle to achieve playable body charges on excessive decision shows. The largest good thing about RSR is that it could actually run on principally any recreation.

Higher nonetheless, the purple group could enhance RSR expertise sooner or later, with vital enhancements akin to FSR 2.0. FSR 2.0 is just not but totally prepared for normal use. Nevertheless, AMD supplied some screenshots of Deathloop working in native 4K alongside FSR 1.0 and FSR 2.0 modes. For full particulars, see our FidelityFX Tremendous Decision 2.0 (FSR 2.0) article.

As a matter of truth, the event of FSR provides concepts about the place we will see RSR sooner or later. Whereas FSR 1.0 in efficiency mode clearly reveals a loss in picture high quality, FSR 2.0 appears to be like very pure in each efficiency and high quality modes.


Radeon Tremendous Decision (RSR) is just an upscaling algorithm derived from FidelityFX Tremendous Decision (FSR) expertise that’s used on the driving force facet somewhat than gaming. The brand new expertise doesn’t require game-level integration as a result of it requires the sport to run at a decrease decision than the native decision of the display screen; thus appearing as a top quality upscaling algorithm.

Most significantly, you have to a Radeon RX 5000 or RX 6000 sequence GPU primarily based on RDNA or RDNA2 graphics architectures. Sadly legacy Legacy “Vega” or “Polaris” architectures aren’t supported. Nevertheless, this characteristic must work with Ryzen 6000 “Rembrandt” cellular processors as a result of it makes use of RDNA 2 primarily based built-in graphics.

RSR has been made obtainable by means of the AMD Software program 22.3.1 replace we talked about, and you will get began immediately.